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마우스 입력함수를 알게 되었으면 이번에는 마우스 함수를 응용 해 봐야 한다.

 

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int be_input()
{
    INPUT_RECORD input_record;
    DWORD input_count;
 
    PeekConsoleInput(CIN, &input_record, 1, &input_count);
    return input_count;
}
 
int get_input(WORD *vkey, COORD *pos)
{
    INPUT_RECORD input_record;
    DWORD input_count;
    static int check_pen = 0// 고정시켜야 펜도 고정됨
 
 
 
    ReadConsoleInput(CIN, &input_record, 1, &input_count);
    switch(input_record.EventType) {
    case MOUSE_EVENT:
        if(pos && (input_record.Event.MouseEvent.dwButtonState & FROM_LEFT_1ST_BUTTON_PRESSED)) 
        //왼쪽버튼
        {
            CONSOLE_SCREEN_BUFFER_INFO csbi;
    
            GetConsoleScreenBufferInfo(COUT,&csbi);
 
            *pos = input_record.Event.MouseEvent.dwMousePosition;
            pos->-= csbi.srWindow.Left;
            pos->-= csbi.srWindow.Top;
                    
            if(pos-><= 79 && pos-><= 2)
            {/*그릴수 없음*/}
            else if(pos-><= 79 && pos->>= 24)
            {/*그릴수 없음*/}
            else if(pos -> X == 79)
            {/*그릴수 없음*/}
            
            else if(pos-><= 7 && pos-><= 24)
            {        
                
                if(pos->>= 0 && pos->X<= 2)
                {
                    if(pos->>= 9 && pos-><= 10)
                    {
                        check_pen = 0;
                    }
                    else if(pos->>= 11 && pos->Y<= 12)
                    {
                        check_pen = 1;
                    }
                    else if(pos->>= 13 && pos->Y<= 14)
                    {
                        check_pen = 2;
                    }
                }
                else if(pos->>= 4 && pos-><= 6)
                {
                    if(pos->>= 9 && pos-><=10)
                    {
                        check_pen = 3;
                    }
                    else if(pos->>= 11 && pos->Y<= 12)
                    {
                        check_pen = 4;
                    }
                    else if(pos->>= 13 && pos->Y<= 14)
                    {
                        check_pen = 5;
                    }
                }
            
            }
            
 
                
    
 
            else
            {
 
 
 
                if(check_pen == 0)
                {
                    gotoxy(pos->X,pos->Y);
                    printf(".");
                    gotoxy(0,0);
                    
                    rec_font[count_font] = 0;
                    count_font ++;
 
                }
                else if(check_pen == 1)
                {
                    gotoxy(pos->X,pos->Y);
                    printf("*");
                    gotoxy(0,0);
                    
                    rec_font[count_font] = 1;
                    count_font ++;
 
                }
                else if(check_pen == 2)
                {
                    gotoxy(pos->X,pos->Y);
                    printf("+");
                    gotoxy(0,0);
                    
                    rec_font[count_font] = 2;
                    count_font ++;
 
                }
                else if(check_pen == 3)
                {
                    gotoxy(pos->X,pos->Y);
                    printf("#");
                    gotoxy(0,0);
                    
                    rec_font[count_font] = 3;
                    count_font ++;
 
                }
                else if(check_pen == 4)
                {
                    gotoxy(pos->X,pos->Y);
                    printf("=");
                    gotoxy(0,0);
                    
                    rec_font[count_font] = 4;
                    count_font ++;
 
                }
                else if(check_pen == 5)
                {
                    gotoxy(pos->X,pos->Y);
                    printf("-");
                    gotoxy(0,0);
                    
                    rec_font[count_font] = 5;
                    count_font ++;
 
                }
            }
 
            return MOUSE_EVENT;
        }
        else if(pos && (input_record.Event.MouseEvent.dwButtonState & RIGHTMOST_BUTTON_PRESSED)) 
                                // 오른쪽 버튼 눌렀을때
        {
            CONSOLE_SCREEN_BUFFER_INFO csbi;
    
            GetConsoleScreenBufferInfo(COUT,&csbi);
 
            *pos = input_record.Event.MouseEvent.dwMousePosition;
            pos->-= csbi.srWindow.Left;
            pos->-= csbi.srWindow.Top;
            
 
            if(pos-><= 79 && pos-><= 2)
            {/*지울수 없음*/}
            else if(pos-><= 7 && pos->Y<= 24)
            {/*지울수 없음*/}
            else if(pos-><= 79 && pos->>= 24)
            {/*지울수 없음*/}
            else if(pos -> X == 79)
            {/*지울수 없음*/}
            else
            {
            gotoxy(pos->X,pos->Y);
            printf(" ");
            gotoxy(0,0);
            
            rec_font[count_font] = 6// 6은 공백
            count_font ++;
 
            }
 
            return MOUSE_EVENT;
        }
        break;
        
    }
 
//    FlushConsoleInputBuffer(CIN);
    return 0;
}
 
 
 
 
 
 
 
Crocus

 

위의 소스코드를 보면 필자는 be_input이 무엇을 하는지 솔직히 잘 모른다.

 

하지만 get_input함수는 어떤 버튼을 클릭하였을때 이벤트를 실행해 주는 함수임을 알아냈다.

 

그리하여 왼쪽버튼을 눌렀을때 함수안에 소스코드를 입력하여 나만의 색깔을 가지는 함수로 거듭나게 했다.

 

(자세한 소스코드들의 의미는 다음 글에서 확인 할 수 있다.)

 

이처럼 누누히 말했던 것이지만, 함수를 해석하려하거나, c언어 자체를 외우려 하지 말자.

 

함수를 다 외우는것은 절대 무리다. 그 오픈소스들을 누가 더 잘활용하느냐에 따라 프로그램의 질이 바뀌게 된다.

 

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